damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). A player's defense cannot be reduced to fall below 0. Defense is a player statistic that determines how much damage can be taken per hit. Ofc there is still powerful debuff that drains hp like mad, but any decent armor should outheal it. Makes certain enemies immune to life steal and nerfs the effectiveness of life steal. Therefore, the maximum defense is: 79 + 48 + 18 + 20 = 165 / 79 + 56 + 18 + 20 + 7 = 180. Some forms of damage are impossible to reduce through defense. Enemies will always reduce incoming damage by 50% of their defense regardless of difficulty: net damage = attack damage - (defense * 0.5). The formula is: net damage = attack damage - (defense * 0.5), In expert mode, the formula is: net damage = attack damage - (defense * 0.75). These combined essentially act as a whole separate set of armor in it's self. Terraria. Preferably a shiny balloon to go with, ideally all three to make a balloon bundle later. Defense can be increased by wearing armor and accessories, and temporarily boosted by various buffs. The Calamity Mod adds several weapon and accessory modifiers to benefit the Rogue class, as well as augmenting pre-existing modifiers for balancing. When dealing with %%, stacking multiple items that reduce damage in %% will add up quickly. The damage is added to your melee attacks before crit and before defense. Desktop version,  Console version, and  Mobile version, https://terraria.gamepedia.com/Defense?oldid=1095379, Pages using DynamicPageList dplvar parser function, Pages using DynamicPageList parser function, 25% (only active when the wearer is above 25% health), 30% (reduces damage only from cold-themed enemies). Skeletron Prime deals 380 damage when the player touches his head and it has no spikes, and 800 damage while it has spikes. Damage from health-draining debuffs like Cursed Inferno or drowning in water are not reduced by defense. The empowerment has 4 levels, with each level increasing in power. The teammate will take 40 damage, and it will be further reduced by that player's status (banner and warmth will not take effect though), Additionally, if a player is traveling at top speed in a, Although not possible in-game, if a piece of. Therefore, the maximum damage reduction is:(1 - 0.45) * (1 - 0.1) = 0.495 = 49.5% damage taken = 50.5%, The maximum damage reduction against cold-themed enemies is: (1 - 0.45) * (1 - (0.1 + 0.3)) = 0.33 = 33% damage taken = 66%, Therefore, the maximum damage reduction is: (1 - 0.45) * (1 - 0.1) = 0.495 = 49.5% damage taken = 50.5%. Warding Frozen turtle shell - 25% damage reduction (often overlooked, but really important) 3. This page was last edited on 29 December 2020, at 22:04. The Gaia Greaves gives 15 defense, 10% increased damage, 5% increased critical strike chance, and 10% increased movement speed. Static effects from objects like Peace Candle and Happy! Whenever you touch his hands, the Mega Stun debuff will be inflicted. Frostspark to spectre boots. If the player somehow has negative defense, they will take more damage according to the damage taken added with half /. Beetle Enchantment now caps at 15% damage reduction. Damage reduction is calculated after defense. the wiki gives A calculation for damage, but doesn't mention where this % fits in. Additionally, they only take 65% the normal damage from the Stardust Dragon Staff. The Frozen Turtle Shell provides a visual effect if the wearer is below 25% remaining health. Adds two new mechanics into the game, Rage Meter and Adrenaline Meter. The mana flower removes said factor, but keeps the balance with the reduced damage. 14% increased damage reduction and increased melee stats when below 50% life. You … I found out that combination of Bloodflare Crystal (? ߧ A list of TShock for Terraria plugins. This brings it in line with the Bloody Worm Scarf. All of them are applied only after defense is already applied. There are several other melee weapons not fitting any of these types. In total, t… have a range of 50 blocks (100×100 square). In today's video, we take a look at the max damage loadout for each class and then compare them to see which is the best. 10/29/2019 Hm, the Damage reduction have the extra bonus of directly reducing taken damage, and being in part a whole value of deduction instead of only 1/2 of it's value (3/4 in expert). A player's defense score can be increased by equipping armor and accessories. 7% increased damage reduction and increased melee stats. I played with Thorium, Calamity and Pumpking mods and reached 130% damage reduction. The Worm Scarf only provides a 10% damage reduction instead of 17%. The maximum damage reduction against cold-themed enemies is: (1 - 0.45) * (1 - 0.3) * (1 - (0.25 + 0.17 + 0.1)) = 0.1848 = 18.48% damage taken = 81.52% (note that the Warmth Potion is calculated before defense). Enemies will still take the same amount of damage as in normal mode. Empowerment - Damage Reduction is a Bard weapon empowerment that decreases damage taken. It changes the name of an item by adding a prefix to the item's name. All modifiers added by the Calamity Mod can be obtained through normal means, … It lasts for 10 seconds upon hit. See armor for detailed defense information about every piece of armor. This page was last edited on 21 December 2020, at 08:13. Has anyone got any confirmation on how the % reduction items work? Damage Reduction is HUGE in the game. With over 1000 new items… level 1 L1CS I'll list some of my favorites and why I like them, please do the same. GitHub. Updated Sep 18, 2020 nymda / WinTerrEdit GUI based terraria inventory / player editer. With 20 defense, a 40 damage attack is reduced by 10, resulting in 30 damage taken: With 30 defense, a 40 damage attack is reduced by 15, resulting in 25 damage taken: With 20 defense, a 40 damage attack is reduced by 15, resulting in 25 damage taken: With 30 defense, a 40 damage attack is reduced by 23, resulting in 17 damage taken: With 20 defense, a 40 damage attack is reduced by 20, resulting in 20 damage taken: With 30 defense, a 40 damage attack is reduced by 30, resulting in 10 damage taken: The banner reduces the damage by half, so 1000; The Warmth potion reduces it by 30%, so 700; The Worm Scarf (17%), Endurance (10%), Solar Flare armor (12%) and Frozen Turtle Shell (25%) reduce damage additively, so they reduce it by 64%, so 201.6, round down, 201; Solar Flare armor's buff reduces it by 20%, so 160.8, round down, 160; A teammate's shield will reduce it by 25%, so player will take 120 damage. If the player has 5 Armor penetration, then the slime will be taken to have 1 defense instead. Flight and fast running in one package is extremely potent for traversing the map and avoiding damage. Its default duration is 5 seconds, which can be extended by wearing certain Bard equipment. In master mode, the formula is:net damage = attack damage - defense, Enemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert Mode or Master Mode. Armor penetration is a statistic that reduces the defense of the player's targets. I like to sit there and know my numbers, so would like to know if the % is taken from the damage BEFORE or AFTER defence and buffs are calculated. (basically everything with % reduction) allows you to receive miserable damage when you are 30-% HP. The max damage reduction possible is therefore 73.6% (10+17+25+(100-10-17-25)*.45). For example, 100 damage against an enemy with 200 defense only deals 1 damage since 100 base damage - (0.5 x 200 defense) = 0, but minimum damage is 1. (also, each step will round down the damage value but the value cannot be less than 1). While health is below 50%, reduces damage taken by 25%; Frozen Shield + ( @ … Defense gives a flat reduction in damage, i.e. No hit can be reduced below 1 damage (with the exception of a player whose multiplayer ally is wearing a Paladin's Shield). For instance, a Purple Slimenormally has 6 defense. Therefore, the maximum defense is: 76 + 42 + 10 = 128. If the player has 5 Armor penetration, then the Abomination will be … Armor penetration is hidden statistic that ignores portion of enemies defense. Increases enemy damage by 25% and spawn rates by 15%. But with a 10% damage increase, it would deal 10 damage because 110 base damage - (0.5 x 200 defense) = 10. Damage reduction for each target hit increased from 10% to 20%; Stynger. All damage reduction boosts (except Warmth Potion) affect damage taken after defense. Obsidian Rose is only visible when no helmet or vanity headpiece is equipped. But defense reduces the damage directly for each 2 defense points. The Frozen Turtle Shell only provides a 15% damage reduction when under 50% health instead of 25%. Great for dodging bosses vertically, avoiding fall damage, you name it. Dark Artist Enchantment Rework: After charging up and releasing, the Flameburst minion will travel to where you had your mouse at the time, upon reaching the destination it acts as a sentry. All Discussions ... Lastly, mage has ridiculous damage, but relatively low damage and the added factor of mana usage. So an attack hits: Damage from weapon + penetration Ichor debuff is applied to armor (-20) Defense is applied to damage = damage - (armor / 2) NPC's don't have damage reduction, but on the player here is where DR% items … Rotten Brain - Expert item from the Hive Mind. The Terraria: Journey's End update has been released and with it Re-Logic has stated that the game can finally be considered a complete build. Item (Quantity)RateMap Icon Echdeath is a secret joke boss, designed to be unbeatable by any means. For instance, Abomination normally has 8 defense. Also, Solar Blaze, Beetle Endurance, Warmth and Paladin's Shield calculate damage multiplicative with each other and other effects calculate additive. They are roughly categorized into swords, spears, flails, boomerangs, and yoyos. The amount of this damage reduction stat varies based on enemy type. Currently, there is no buff increasing enemies' defense. This means that despite the increase in damage reduction from defense in those modes, defense is still generally less effective than in normal mode. Armor usually consists of three items, granting an additional bonus, the Set Bonus, which may increase the defense score further, if all three pieces match. It consists of a Shadehead, Shadeplate, and Shade Greaves. It is only available with the Fargo's Soul Mod DLC installed. Warding Star Veil - 2x invuln frames or 50% damage reduction if under constant damage 4. https://terraria.gamepedia.com/Combat_Accessories?oldid=1096528, Pages using DynamicPageList dplvar parser function, Pages using DynamicPageList dplreplace parser function, Pages using DynamicPageList parser function, Releases up to three bees that attack nearby enemies when the wearer takes damage, Causes three stars to fall when the wearer takes damage, Increases the size of all melee weapons by 10%, Grants a 10% chance to negate damage taken, Transforms the wearer into a werewolf at night, granting a wide array of stat bonuses, Transforms the wearer into a merfolk underwater, granting infinite breath and enhanced mobility, Doubles the duration of the wearer's invincibility after they take damage, from 0.67 to 1.33 seconds, While health is below 50%, reduces damage taken by 25%, While health is above 25%, redirects 25% of the damage taken by nearby, Grants a wide array of stat bonuses during the night (or a Solar Eclipse), Increases movement speed by 50% for five seconds after the wearer takes damage, Grants the ability to increase view range while holding a bullet-firing, Grants a wide array of stat bonuses during the day. Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. A Modifier, also known as a Prefix, applies permanent changes to an item's statistics. Damage taken from lava, however, can be reduced through defense. YES it works, you take 0 damage from everything, although the reason i had to go so far over 100% was because one of the Calamity bosses actually reduces your total damage reduction. The Shadehead gives 26 defense, 10% increased druidic damage, 15% increased druidic critical strike chance, 4% increased damage reduction, grants the ability for Spirit Weapons to home in on … The highest possible defense uses the following setup: Therefore, the maximum defense is: 82 + 59 + 25 + 20 = 186 / 82 + 69 + 25 + 20 = 196 / 82 + 77 + 25 + 20 = 204. Endurance Potion, Worm Scarf, and Frozen Turtle Shell stack additively, while set bonuses from the Beetle and Solar Flare armors stack multiplicatively. Oh, a question where i actually know the answer! 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