You've tracked the container to Corulag, where it'll shortly explode and shut down the Imperial space station there. —Imperial Notice, shortly after the Battle of Endor. They work best against MPTL-2A artillery units, though, especially since they usually can't move fast enough to get out of range of the bomb radius before it detonates, and seem to take an especially large amount of damage from the bombs. In a delightful little nod to Star Wars gaming history, Empire at War features an appearance from Kyle Katarn of the Jedi Knight series of games. In other languages. Be sure to move your Interdictors over to where your Star Destroyer is hiding; they'll be the first thing the Rebels will attack, so you'll need to protect them well. For us, at least, it paused at Kuat long enough for us to get the mission update listed above before continuing on its path to the south along the trade routes. Mission One: Shipyard Diversion [RC1] Space Battle: Objective 1: Destroy the Six Imperial Shipyards Objective 2: The Sundered Heart Must Survive Your first task is to destroy the six shipyards. Tartan Patrol Cruiser: The Imperials will be firing on it, as well, and if they disable it, you'll still be able to claim it for your own, so be sure to use Antilles' Boost Engine Power ability to get on top of it before they reach it. You may have better guns, but you're slower and can't take as much punishment. It's best to keep a small fleet at Korriban to protect it, while building up a larger fleet to the west and attacking from the direction of Anaxes. If you can blow up the units before they reach C3PO, then you won't have to worry about the damage from their self-destruction. At the height of the Galactic Empire, the Imperial Order of Battle called for at least two deepdock shipyards to be maintained in each sector, in addition to as many orbital yards as were needed to maintain its sector group . Although T-2Bs are somewhat expensive, their shielding makes them an excellent unit for micromanagers. With these commands inputted, you'll be able to hit the 1, 2, 3, or 4 keys to quickly switch between unit types. You won't have much time to do so before the Imperials start coming at you, but at least you'll have the option! If you manage to get your troops in close to the station, try setting up your bombers for a bombing run on its hangar. —Stormtrooper, spotting Han Solo onboard the Death Star I. If you rush into battle, you can safely retreat when they start taking damage. (Twin Ion Engine) Fighters are basic Imperial fighters that are deployed in large numbers and armed with Laser Cannons. You've got to take down this space station before you can move on to the Tantive IV. If you can build up a big enough fleet and army, you should be able to sweep through most of their systems without much resistance. Confront the Death Star in a tactical battle that includes Red Squadron. Heck, that's probably true even for the space battles - unlike the conflict at Alderaan, you won't automatically win these when the planet blows up; you'll still have to hunt down and destroy all of the Rebel space forces. And that's just plain cool. And although the RTS genre has always been an unlucky one for the Star Wars license, Star Wars: Empire At War aims to continue the recent tradition of excellence for the license, and definitely seems capable of doing so. It's primarily intended to be an anti-vehicle unit, and fulfills this role quite well, especially when used in large groups, but it can also be decent as a purely defensive unit, solely because its shields can protect it from a decent amount of low-level blaster fire and prevent them from ever taking damage. With your AT-AT, and the Stormtroopers that you can continually drop, you should be able to easily overwhelm them, but the main problem that arises will be one of scale; when the Rebel repulsor tanks get too close to your AT-AT, it'll be unable to fire on them. And by "advanced" we mean that it'll take a long time before you can actually research and build it, not that you'll actually be using it all that much. Well, that didn't take long: you quickly establish that Jabiim is the epicenter of the new dystopia. Additionally, you must time it right or else the Rebels may have just enough time to stop the detonation sequence. Well, we guess technically they're called "Orbital Resource Containers", but the idea is the same as you might be familiar with from any given FPS: you shoot the container, it blows up, everything around it blows up, etc. If you have a 200-unit size fleet, then your victory is all but assured; just attack the Death Star at a system it's just destroyed, keep Red Squadron away from all of the enemies, and keep bringing in Mon Calamari Star Cruisers until you've destroyed the enemy space station and all of the ships. Ground Unit/Space Unit Special Abilities (Ground): Force Crush, Force Push Special Abilities (Space): Call For Reinforcements. Build a fleet and escort Vader to Tatooine to capture Princess Leia. on December 14, 2009 at 11:45AM PST, By: Matthew Rorie Design: Randall Montanari. But if you've been investing your cash wisely, you should be able to build a truly massive fleet, something around 400 or 500 population units large, all in one huge stack. Try to prevent your enemy from attacking you at more than two planets at once. TIE Fighters and TIE Bombers are released from the hangar bays of most Imperial capital ships. Watch for them on your map, and try to stay away from them as best you can. There doesn't seem to be a particular crate that's always the one you were looking for; most of the time, you'll have to scan all but two or three of them until you find the one that you're looking for. All you really probably need is three or four, however. You'll have to stay in the nebula until she receives the transmission; only then will you be clear to leave the nebula and engage! Only Imperial ships have hangars, but they're greatly annoying, in that they'll issue fighters and bombers constantly. You're going to have plenty of planets to conquer before you head out to Jabiim, though. Although it's not immediately obvious what the Rebellion's "Raid" ability is for, if you play around with it a little bit, you should find it to be quite handy. You will rely on Rebel infantry mo… Strong Against: X-Wing, Y-Wing, A-Wing Weak Against: Mon Calamari Cruiser, Assault Frigate, Nebulon-B Frigate. She's a ground-only unit, and roughly equivalent to Kyle Katarn in power (she even shares his Thermal Detonator power). Kuat and fondor can build star destroyers. When you're ready to move out to Fresia, though, build up another stack of ground units and move them over there. From the launch of the first of these ships the Empire Bay on the 18th of January 1940, to the final one, Empire Gower on the 18th of January 1946, ‘Gray’s’ built 73 ships. Drag the droids onto the Steal action on an Imperial planet to steal technology. If worst comes to worst, you can hide in the nebulas to try and avoid getting destroyed. 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